Builder Defender Game
Simple prototype of a tower defense strategy game with resource management. Implemented systems like tooltips, game overlays, self-populating toolbar based on scriptable objects, render texture for minimap functionality, heavy use of now deprecated Resources folder. Would like to upgrade the project to make use of the Adressables system in the future. Sadly the FMOD implementation does not work for WebGL build, but it's working for Win/Mac build.